It is not (primarily) a tech-support forum. remove the etc./r/Linux_Gaming is for informative and interesting gaming content, news and discussions. Axonis: no, because I prefer the way I do this in VUI+ with the space above Quit
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remove the useless downloads button from the main menu remember the bobby pin health between locks (works through saves) Axonis: no, although it does elevate the importance of furniture, it's really bothersome when you really have to wait without a chair nearby Axonis: no, bNoXPBarInCombat is good enough Axonis: YES, as much as I loathe invisible enemies, it's a cheat to use VATS against them disallow targeting invisible enemies in VATS without EDE's perk stop the "Actor is now unconscious" message Axonis: YES, YES, YES, kill that damn pop-up remove the "Loading extra content." pop-up at the start menu Axonis: YES, no need to waste an expensive book prevent consumption of books if skill level is already at 100 Axonis: no, I think it's nice to see their names unfolding Axonis: no, the Pip-Boy doesn't open (or close) when pressing Alt+Tab on my game prevent opening the Pip-Boy menu when switching the game via Alt-Tab Axonis: YES, because you might forget where you left them remove minimum distance companions are shown on the world map
#New vegas nvse plugins mod
Axonis: no, not without some mod that would prevent cheating in gambling remove the max bet in casinos and make increments above 1500 increase by 500 (from 100 default) Axonis: no, the notification is useful, see bHideInvisibleUndiscoveredLocations stop the Location Discovered notification at the HUD
#New vegas nvse plugins password
Axonis: no, without the delay I wouldn't try as hard to find the password remove the delay between hacking attempt Axonis: no, the penalty encourages normal behavior remove the movement penalty when holding a weapon Axonis: no, the empty casings are mostly flavor and have little effect on gameplay stops shooting earning the player ammo casings Axonis: no, the pause is useful on a normal game prevent opening the pause menu when switching the game via Alt-Tab Axonis: YES, see bCompanionPipColorChange show unconscious companions on the map, in red Axonis: YES, enriches time management by tokenizing reloading stop the player's automatic reloading when the clip is emptied Axonis: no, I find the default controls to be comfortable allow the use of left clicking to rotate during lock-pick don't reset the bet amount to 1 after playing roulette Axonis: YES, it's easier to control stuff when it works in a standardized manner retain the Pip-Boy light status when entering an exterior cell Axonis: no, because it doesn't take wobble into account keep the crosshair on the screen when aiming with non-scoped weapons Axonis: no, over-encumbered is meant to be used sparingly remove the block on jumping while aiming Axonis: YES, and I've removed this feature from VUI+ since Stewie's implementation will show them at the compass if you take the Explorer perk only show unvisited locations on the compass if they are marked on the map Axonis: no, otherwise perception wouldn't be really useful Axonis: no, that would make hoarding too easy allow fast travel when over-encumbered, as the Long Haul perk does removes a hard-coded 3 second delay before menu closing when saving using the pause menu Axonis: no, it's there to apply a sense of accomplishment decrease the delay after a successful hack by 2.5 seconds Axonis: no, broken is supposed to be unusable Axonis: no, if I unlock a container it's because I want to open it stop the container menu showing automatically when opening with lock-pick or a key disable the functionality of the "Show Location" button on the quest menu Axonis: no, I don't use it in general, but when I need it it has to be available Axonis: YES, it's nice to know the name of the new location add the marker location name to the "Marker Added" notification at the HUD add support for the numpad buttons /*-+., enter and 0-9 to be used in console Axonis: YES, it helps distinguish who is who show companions on the compass as white instead of the current HUD color moving left or right no longer cancels auto-walk Axonis: no, because it might make the game easier start reloading, open a door and finish reloading on the other side allows activating while performing another action, e.g. New options are generated when the game is launched